Forum:New system coordinates

Discussion begins below...

Discussion
Okay folks, as has been mentioned, there is a movement (and it's actually moving) to set new coordinates for systems in-game, which will match the Galaxy map here on the wiki and make more sense. I present above a proposal for new X,Y coordinates (I haven't done the Z coordinates yet, but wanted to share what I have).

How did I arrive at this? I started with Modi's Map which is a direct overhead shot of the galaxy (as opposed to an angled view). I marked off all of our systems (either in the spot they're shown on the map, or adding them in the right places). Then I determined the X,Y coordinates for each system. Then I multiplied those numbers by 0.4. I believe the longest jump in-game is about 690 units. The longest jump with these proposed coordinates (Bespin to Bonadan) is about 670 units, thanks to the calculations. This way we won't have to change the calculation for jump speeds, and end up close to the same "longest jump".

This does mean we now have decimal places on the coordinates. Maybe we keep them, maybe we round... I leave that open to discussion.

One system I had to pick a spot for, since it hasn't been shown on the map yet (or even really placed anywhere) is Smuggler's Run. I set it between Cochran and Talon's Cut, which puts it in the mid rim. I welcome any discussion about this, and can offer more about why I chose this spot if people want to hear.

I've posted my map work file (with very rough trade routes marked) above. Discuss away.-- Inanna 21:48, 22 November 2007 (UTC)