Jaspar

NOTE: The following page is a work in progress, and subject to change.

Early Life

 * Jaspar Andromidas was born six years before the Battle of Yavin, in Coronet, capital city of the planet Corellia, as the sole child of a landspeeder enthusiast (and gambling addict), and a homemaker. He found himself quick to socialize with other children during school, and achieved fairly high (though not always perfect, being only human) marks, due to his fairly mundane home life. The Battle of Yavin affected a good portion of the Republic, Jaspar's family among them. His father's gambling addiction ate through their meager savings in short order, leaving them to fend off the trials and tribulations of life with nothing but proverbial bread and water. As Jaspar's parents' age caught up with them, they became increasingly dependent upon him. This early hardship gave Jaspar the motivation he still has today, to make life better.

Serving the Empire

 * In 11 ABY, Jaspar joined the renowned Academy of Carida, wanting to better himself and serve The Powers That Be. Under the watchful eye of the instructors, and the various staff at the Academy, Jaspar gradually rose to the position of errand-boy for the higher-ups. During his career, his superiors often took note of his punctuality, attention to detail, organization, and overall perfectionism; when not running errands for his superiors, Jaspar could often be found in the library, honing his mind, or in the gym, honing his body. Jaspar was the consummate soldier: mindful, perfectionist, and obedient. During the Fourth Battle of Coruscant, he was stationed aboard one of the Imperial command ships as a junior adjutant.

A Change in the Winds

 * After his tour of duty finished, Jaspar faded into obscurity for a year, eventually turning up on Nar Shadaa after he was contacted by former compatriots (read: "old war buddies"), and informed of the various ways he could live out his life. He decided to work for a local import/export business, running cargo. After two years, playing errand-boy, one of the higher-ups turned Jaspar on to a more lucrative endeavor: running high-end cargo under the radar for the local Hutt cartel.


 * After taking his oath of allegiance, Jaspar began working for various members of the underworld, making a name for himself as a "runner," with a ship given to him by the cartel. Most of the time, he'd receive contracts; otherwise, he would choose his own contracts.


 * One day, in the midst of a cargo run between Nar Shadaa and Corellia, Jaspar was forced to land at a nearby Republic Military impound. He was told that his ship had appeared on scans of Nar Shadaa at specific times coinciding with increases in trafficking of illegal items; he was free to go, for now, but his ship would stay for an in-depth scan.

Reputation

 * Jaspar's time in the cargo-running business has given him a reputation for being prompt, seeing the deal through, and making sure his customers are happy. He routinely requests half of the payment up front, and the balance upon delivery, unless the client is known to him personally, or can be vouched for by a close friend.