Reckless Abandon Swoop Arena

The Reckless Abandon Race Arena (or RASA) in Coronet, Corellia is one of the oldest GSL Race Tracks in existance.

IC History
The Reckless Abandon Swoop Arena was a joint corporate venture between Avalon Enterprises and McTavish Enterprises. Their hope was to promote friendly competition in swoop related events across the galaxy.

Is it unique in the way that it is the only track in the GSL that includes Live animals in a mock up of their natural Habitat. Those include a Lava Dragon of Aridus, a live Wampa from Hoth and the special star of the track, a live Dianoga from Anoat, which is liked by Swoop Fans for the spectacular crashes it causes and dreaded and despised by the Swoop Pilots for the same reasons. Even those section that do not include live or animatronic animals are modeled after interesting landscapes across the galaxy, including Bespin and Tatooine.

Section List
Following is a list of the section with descriptions, tube and difficulties as they would be listed on the track.

1 - Golden Beach, Corellia
From the starting blocks, three straight tubes stretch down the length of the mock-up of Coronet's golden beach, either over the sand or the cresting waves of the simulated ocean. Opposite the beach from the ocean is a replica skyline, complete with the Avalon Towers building from Galactic Dividend Square.

TUBE 1: Sand straightaway. Wide, free and clear. (Easy) DIFF: 10m     BONUS: +0 SRU      STATUS: OPEN TUBE 2: Over edge of coast, sand and water. Occasional waves. (Medium) DIFF: 15m     BONUS: +3 SRU      STATUS: OPEN TUBE 3: Totally over water. Frequent waves. (Hard) DIFF: 20m     BONUS: +5 SRU      STATUS: OPEN

2 - Tibannopolis, Bespin
The track straightens and ascends before ending abruptly, a glowing repulsorpad thrusting swoops over an open section of the track to one of three tiered tube platforms. Variations cause the actual lift produced to fluctuate from one swoop to the next. Artificially generated clouds float through the air here, while the ground is decorated with the tops of buildings to give the appearance of soaring high above Bespin's Tibannopolis.

TUBE 1: Lowest tube. (Easy) DIFF: 10m     BONUS: +0 SRU      STATUS: ALWAYS OPEN TUBE 2: Middle tube. (Medium) DIFF: 15m     BONUS: +3 SRU      STATUS: ALWAYS OPEN TUBE 3: Highest tube. (Hard) DIFF: 20m     BONUS: +5 SRU      STATUS: ALWAYS OPEN

3 - Iron Tower, Aridus
The water fades away and is replaced by piping hot magma as the swoops enter a landscape modeled after the Iron Tower area of Aridus. While the first tube weaves around most of the danger, the second tube contains volcanic peaks with steam rising from the tops, and the occasional flare of molten lava and gasses sending showers of crimson through the air. The third tube has the same volcanic peaks, but the ones here seem more active and the track weaves mindlessly around in an unpredictable pattern with sharp turns around open lakes of boiling magma. Not only that- within those lakes lives a fierce Lava Dragon that spits magma at those who pass, hoping to claim a victim.

TUBE 1: Wide track, loose weave, no lava. (Easy) DIFF: 10m     BONUS: +0 SRU      STATUS: OPEN TUBE 2: Some turns, obstructions, moderate volcanic activity. (Medium) DIFF: 15m     BONUS: +3 SRU      STATUS: OPEN TUBE 3: Tight turns, heavy volcanic activity. Lava Dragon. (Hard) DIFF: 20m + 20m     BONUS: +10 SRU     STATUS: OPEN

4 - Beggar's Canyon, Tatooine
The heat of the lava is replaced by heat generated from the glow of two artificial sun lamps dangling above this portion of the track, pointing down to give the full effect of Tatooine's native heat to the competitors. The walls are designed to resemble the cliffs on either side of Beggar's Canyon, and every so often, a terrifying shriek of a Krayt, the rumbling of Bantha, or the distinct cries of Sand People can be heard echoing through the area.

TUBE 1: Wide track, flat land, few obstacles. (Easy) DIFF: 10m     BONUS: +0 SRU

5 - Glacier Fields, Hoth
The single tube splits at the far turn, where the weather takes a turn for the colder, and the browns of the desert are replaced by the frigid white of the ice fields of Hoth. Tube one skirts along the flat tundra. Tube two serpentines through glaciers while being bombarded with snow. The third tube cuts through a series of underground caves that are dark and winding. Tube two contains an animatronic Wampa, while tube three cuts through the territory of a live Wampa.

TUBE 1: Wide, clear, snowy. Few obstacles. (Easy) DIFF: 10m           BONUS: +0 SRU      STATUS: OPEN TUBE 2: Narrow, dark, icy tunnels. Animatronic Wampa. (Medium) DIFF: 15m + 15m     BONUS: +3 SRU      STATUS: OPEN TUBE 3: Dark, narrow, wind. Stalagtites. Live Wampa. (Hard) DIFF: 20m + 20m     BONUS: +10 SRU     STATUS: OPEN

6 - Anoat City, Anoat
The end is near as three tubes join and separate into two as the icy fields change into metal lined tunnels reminiscant of a planetary trash disposal system. There is a constant level of murky brown water floating about a meter deep in either tube. The first tube is straight and clear of any major debris, but it is long as it wraps far around the center path to the finish line. The second tube, while shorter and faster, is much more narrow and is populated with debris and is infested with life. The tentacle, or occasionally the eye, of a very alive, very real dianoga can be seen peeking out at oncoming traffic. The two paths then rejoin and cross the finish line.

TUBE 1: Wide, clear, long, few obstacles. (Easy) DIFF: 10m           BONUS: +0 SRU       STATUS: ALWAYS OPEN TUBE 2: Narrow tunnel, debris, Dianoga. (Very Hard) DIFF: 25m + 15v     BONUS: +30 SRU      STATUS: ALWAYS OPEN