NR Marine Corps Vehicle Use

Overview
This page contains guidelines and notes pertaining to usage of the vehicles listed as commonly in use by the New Republic Marine Corps. This includes any history or other information that may be specific to the setting of the MUSH that differs from the "official" information already available, as well as any factors affecting how they are to be used in roleplay by Marine forces. What this does not include is information specific to individual companies, battalions, squads, etcetera, which instead should be located on those respective units' pages.

The restrictions and guidelines for vehicle use are provided for good reasons. It is asked that NRMC players conform to them whenever possible. Cheifly, this is to promote a sense of fair play; some of these units are quite powerful, and if abused, may be removed or restricted-- something no one wants to see happen. Remember as a guiding principle that it is easier to tone up than down-- it is often better to assume that a lesser vehicle or fewer numbers are necessary, and adjust upwards using NPC/PC skill as a tool if necessary.

T4-B Heavy Tank
The T4-B Heavy Tank currently serves the role of main battle tank in the NRMC vehicle pool. It is a heavy, powerfully-armed tank, and should be treated as such. Generally speaking, with all things equal in a face-to-face fight, T4s have little to fear from most units they are likely to face. They cannot, notably, go toe-to-toe with Imperial AT-AT walkers without significant advantage in either numbers or tactics. A full standard T4 squad can expect to bring down such a walker only with major damage or destruction to their unit in a frontal assault, and may just as easily fail at the task.

T4 squad arrangements sometimes vary, depending on the specific unit that employs them. However, the standard T4 squad is three tanks. Ten soldiers are typically spread out amongst those three in some fashion. T4s require two crew(driver plus gunner), but can hold three comfortably, and can be easily modified to fit a fourth in cases where it is necessary(this is sometimes done for a "command tank", where a commander might wish to ride in a T4 without displacing a soldier normally assigned to it). 4-person variants are generally crowded, so this is usually done only when needed.

Use of the T4 in roleplay is NOT currently restricted, either for PC drivers or for NPC use. It is, however, asked that they be used as NPC support carefully, so that this policy can continue. Remember that a squad of T4s represents significant firepower in a battlefeild. Use of T4 detachments smaller than a full squad is encouraged, as is the substitution of a T3-B tank in situations where main tank support is desired but the T4 is considered excessive. On remote worlds or other postings where resources are limited, the T4 is not available, and instead the T-3 should be used.