Admiral Roj-class Battleship/statsheet

Craft ........ CDU Navy Admiral Roj-class Battleship Type ......... Battleship           Cargo Capacity ......... 5000 metric tons Scale ........ Capital              Consumables ............ 2 years Length ....... 900 meters           Hyperdrive Multiplier .. x2 Pilot Skill .. Capital Ship Piloting Hyperdrive Backup ...... x8 Crew ......... 5,582                Nav Computer ........... Yes Passengers ... 600 (Marines)        Maneuverability ........ 1D+1 Hull ......... 1797                 Space Movement ......... 60 Shields ...... 243                  Hangar Space ........... 500 Can Land? .... No

Sensors ...... Normal: 2000,  Focus:  60,  Passive:  500

Small Craft Compliment: 18 Z-100, 12 Z-105F, 6 Z-110, 6 L-200 Halcyon.

Weapons: Thirty-Six Heavy Turbolasers (twelve triple turrets): Weapon Rating .. Type 1B            Damage ........ 8D Fire Arc ....... Turret             Fire Control .. 2D Space Range .... 3-15/35/75         Atmo Range .... 6-30km/70km/150km Thirty Ion Cannons (15 twin casemates): Weapon Rating .. Type 3             Damage ........ 6D Fire Arc ....... 10FR, 10L, 10R     Fire Control .. 3D Space Range .... 1-10/25/50         Atmo Range .... 2-20km/50km/100km Eighty Laser Cannons (20 quad-mounts): Weapon Rating ... Type 5              Damage ........ 5D Fire Arc ........ 16FR, 24L, 24R, 16B Fire Control .. 3D Space Range ..... 1-3/12/25      Atmo Range .... 100-300m/1.2km/2.5km Scale ........... Starfighter Twenty-Four Missile Launcher (Fire Seperately): Weapon Rating .. Class 5a           Damage ........ 9D Fire Arc ....... 10FR/L, 10FR/R, 4B Fire Control .. 3D Space Range .... 2-12/30/60         Atmo Range .... 2km-12km/30km/60km Ten Tractor Beam Projectors (Fire Seperately): Weapon Rating .... Class 2          Damage ........ 6D Fire Arc ......... 4FR, 2L, 2R, 2B  Fire Control .. 4D Space Range ...... 1-5/15/30        Atmo Range .... n/a

Note: Main turrets may be blocked at some angles. Targets in front can be engaged with 30 turbolasers. Targets on either broadside may be engaged with up to 27 turbolasers. Targets aft may be engaged with up to 24. Targets directly above or below are limited to 21, though the ship can easily roll to present its full broadside.

This is a Sim Stat Sheet for this vessel.