Control another's pain

This power has the same effect on a target as the power Control Pain does for the user. If a successful check is made, the target behaves as if he hadn't been injured, and suffers no penalties for that level of injury starting the next round after a successful check. The character IS STILL INJURED, is prone to get worse as would a normal character with that injury. This power may be kept up to ignore pain for long periods of time. If the target is injured again, a new check must be made.