Krackor Reincus

Krackor Reincus was born on Tatooine about 25 years ago. He lived with his father, who was a moisture farmer; as most people were, his mother, who helped his father on the farm, and his younger brother. He had a great childhood, up until he turned 8 years old. During a trip to town, the family was separated as a sudden rush of people enveloped them. Krackor was bumped and knocked around for several minutes, losing all sense of direction and his family in the process.

When the dust settled, Krackor was all alone, save for the usual groups of beings that hang about on the streets. Not knowing where else to go, he wandered the town of Mos Eisley, trying to find his lost parents. For weeks he searched, resorting to thievery to survive in the harsh environments before finally, his luck changed.

While he was trying to steal some random Quarren's credit pouch, he happened to slip up and step on a piece of the Quarren's cloak, causing it to let out a yell and grab Krackor by the wrist. He dragged the young boy into an alley and pulled a blaster on him, prepared to end the poor kid's life. After several moments, the Quarren started laughing and grabbed Krackor again, saying that he had a much better idea, something even more fun that just killing him right out.

He tied the boy up and put him in his speeder and they set off. They traveled for what seemed to Krackor like days before they finally reached their destination....Jabba's Palace. Apparently, the Quarren's idea of more fun was to bring the kid to the palace and set him out on his own. Bringing the boy before the Hutt, the Quarren told what had happened, causing a great uproar to erupt from the crowd, not to mention the Hutt himself. Then, the Quarren told Jabba his little idea, which seemed to make the Hutt laugh even harder. Apparently, the idea was to have the boy live in the palace and fend for himself. If he could survive one year, he'd be set free. If not......oh well.

Krackor Reincus was born on Tatooine about 25 years ago. He lived with his father, who was a moisture farmer; as most people were, his mother, who helped his father on the farm, and his younger brother. He had a great childhood, up until he turned 8 years old. During a trip to town, the family was separated as a sudden rush of people enveloped them. Krackor was bumped and knocked around for several minutes, losing all sense of direction and his family in the process.

When the dust settled, Krackor was all alone, save for the usual groups of beings that hang about on the streets. Not knowing where else to go, he wandered the town of Mos Eisley, trying to find his lost parents. For weeks he searched, resorting to thievery to survive in the harsh environments before finally, his luck changed.

While he was trying to steal some random Quarren's credit pouch, he happened to slip up and step on a piece of the Quarren's cloak, causing it to let out a yell and grab Krackor by the wrist. He dragged the young boy into an alley and pulled a blaster on him, prepared to end the poor kid's life. After several moments, the Quarren started laughing and grabbed Krackor again, saying that he had a much better idea, something even more fun that just killing him right out.

He tied the boy up and put him in his speeder and they set off. They traveled for what seemed to Krackor like days before they finally reached their destination....Jabba's Palace. Apparently, the Quarren's idea of more fun was to bring the kid to the palace and set him out on his own. Bringing the boy before the Hutt, the Quarren told what had happened, causing a great uproar to erupt from the crowd, not to mention the Hutt himself. Then, the Quarren told Jabba his little idea, which seemed to make the Hutt laugh even harder. Apparently, the idea was to have the boy live in the palace and fend for himself. If he could survive one year, he'd be set free. If not......oh well.

Jabba let him stay and continued to provide him with work to do within the palace. Two years after that, Jabba called Krackor before him and made him an offer. Since Krackor wanted to stay on his own free will, and because smugglers that were willing to work for the Hutt were beginning to become a rarity, Jabba would allow Krackor to leave the palace whenever he wanted, as long as it was for the Hutt. Krackor now had something interesting to do. He was given a ship and jobs to do and he began his life as a smuggler. While he did spend a majority of his time flying from planet to planet, doing jobs for Jabba and also picking up things to do on his own, he spent most of his time on Tatooine. He missed his parents and he spent most of his free time searching for them. He went to the place where they lived and found an empty, ransacked house. No notes, no signs of anything but robbery. He asked around Mos Eisley and went looking around most of the places they used to go to as a family, but came up with nothing. Defeated, he finally gave up and focused his entire life to working for Jabba and trying to make something out of himself.

Krackor went back to the palace to find some extra work to do to help pass the time. When he got there, everything was insane. There were several new faces around, and some of the older faces weren't around anymore. Jabba's carbonite trophy, Han Solo was gone and there was a new protocol droid by the Hutt's side, as well as a new dancing girl. Jabba's pet Rancor was also 'missing'. Krackor soon found out what happened. Some spies had infiltrated the palace in an attempt to free Solo, but had failed. Solo, along with his Wookiee friend Chewbacca and some unknown man(who wasn't much older than Krackor himself) were in the dungeon, awaiting a death sentence. Unable to find anything to do amongst the chaos, Krackor just hung around the palace and mingled with the beings there, trying to figure out exactly what was going on.

The day of the prisoner's death sentence arrived. Krackor, still not hearing anything from Keila, eagerly awaits the show. The prisoners are to be fed to the Sarlaac, something Krackor had only heard tales about. As the many beings begin filing out to get a place on the barges that are heading out, Krackor soon finds himself in yet another whirlwind of bodies. After a while, he gains his bearings and notes that there are no longer any open seats available. Disappointed that he could neither find a seat, nor 'coax' anyone out of one, he heads back to the palace to join the rest that were left behind. He takes advantage of the unnatural quietness that has come into the palace halls and chambers, by finding a good place to lie down and get some much-needed rest. He wakes, several hours later, to the sounds of rioting. Rushing from his hiding place, he is confronted by a view utter chaos and destruction. Finally forming a conclusion from the scattered information he is able to grab from various beings as the scurried about, he grabs his belongings and rushes out of the palace, stealing a speeder on his way.

Reaching Mos Eisley, he sold everything that he could live without and boarded his ship. Just wanting to get away from Tatooine as soon as possible, he entered the coordinates for Dantooine to lay low for awhile. He was able to get news of what had happened to Jabba and what happened back at the palace after he'd left from some old contacts he had there. Thankful that he left when he did, he began his new life doing odd jobs for whoever could pay him. Until now he's smuggled, pirated, spied and even done a few legal things. He even worked for a while in several legit businesses, learning the skills he would need should he ever decide to try his hand at running one himself. Now he travels, almost nonstop, doing the things he's always done...just trying to make a living.

After several years doing various(and sometimes illegal) jobs, he was able to take what he had learned so far and start his own business with the help of his friend, Ewan Dain. Com-Cor, or Communications Corporation, was not only a well-known supplier of comlinks, holoterms and other communication equipment. Krackor decided to make it the front of an illegal smuggling ring, called S.I.N., or Silent Interest Network.

With S.I.N., Krackor was able to form relationships with other, more notorious organizations. One such being the THP or Tatooine Hutt Parliament, which very quickly became like a second family to him. After awhile, Krackor tired of running Com-Cor as well as S.I.N. and gave it to one of his best employees. He was ready to return to his roots and work for someone else, instead of running things himself. Naturally, he joined the ranks of the THP.

Krackor enjoyed working for the THP. He had good friends, a great job and his whole life ahead of him. Thats what he thought, anyway. When a young Jedi woman came into their possesion, things changed for the entire organization. Begula the Hutt decided to sell the woman to the Empire. After several dealings between the THP and the Imperials, they were all set to be rid of the Jedi. Unfortunately, a small group of her friends came to the palace to try and rescue her. Long story short, Krackor was badly injured outside the palace trying to fight off Imperials and the Jedi's friends. After everything settled down, Krackor awoke inside an empty palace. Somehow, he'd been overlooked and left behind after the carnage. Too wounded to go anywhere on his own, he was forced to remain at the palace. Finally, while various beings were looting what was left of the empty palace, someone happened to come across Krackor's unconcious body. Apparently, Begula the Hutt had made a deal with a few of the wealthier residents of the planet which said they were allowed to keep whatever they could find inside the ruined palace; apparently, that included Krackor. He was taken back to a homestead just outside of Mos Eisely and slowly nursed back to health. He was kept inside a basement during his recovery, and when he was close to being fully recovered, learned that his current 'owners' were planning on selling him on the slave market once he was well again.

Finally, on another blisteringly hot day on Tatooine, the sale was scheduled to go down. Slavers gathered from all over the galaxy to take part in this sale. A slave taken from the Hutt's palace was apparently some cause of interest. Once everyone had arrived, and mingled with each other, Krackor's captor came out to start the sale. For awhile, prices were named and it seemed like it would be quite some time before the betting stopped. Finally, as the twin suns were setting, the betting slowed; each slaver having to take a moment to consider this deal.

While the slavers were considering, past acquaintinces of Krackor's began gathering nearby. Word of this sale had spread throughout the underworld and gotten back to people that Krackor had dealt with and had formed some kind of friendship with. As the auction was coming to a close, the slavers were surprised by the quickly-assembled group of of underworld 'heroes'. Outmanned and outgunned, the slavers put up very little resistance and Krackor was able to get free(with help) and out of the way.

During the commotion, Krackor hightailed it to the spaceport and caught a shuttle to Bothawui, where he had a stash of weapons and armor, some cash, and a reserve ship on hand. Now Krackor's free and looking to get back into the swing of things. Old friends can expect to be hearing from him soon. And old enemies as well.