Short term memory enhancement

Short term memory enhancement allows a Jedi to replay recent events in order to more carefully examine images and peripheral occurrences. Using the power, a Jedi can freeze images and even scan memory tracks to recall details that were seen but did not register consciously at the time of observation.

In game terms, this power can be used to alert a Jedi to information, items, other characters, or anything else that passed before his or her senses within a specific span of time. In addition, if a gamemaster provided clues or leads to clues that the players originally missed or ignored, this power can be used to recall them. When players get stuck on a puzzle or mystery within an adventure, this power can alert them to possible solutions, if those solutions were observed earlier in the adventure.

How far back a Jedi can remember with this power is determined by the success of his control skill roll.

The Control difficulty is Difficult, and the required power for this power is Hibernation trance.

If the skill roll beats the Difficulty by 0-8, the user's memory extends back ...

If the skill roll beats the difficulty by 9-20, the user's memory extends back ...

If the skill roll beats the difficulty by 21 or more, the user's memory extends back at least ...

Behind the Scenes
The sourcebook uses a different memory extension limit... 0-8 is through the current "episode," 9-20 the last "episode," and more than 21 the last two "episodes," episodes being a given adventure or scene. It's not very easy to implement that in MUSH terms, so basically decide during the scene, using the amount you beat the difficulty to determine a fair limit.